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.NET: TCP/IP Sockets API Tutorial - Page 3 - TCP Sockets

Using the TcpListener and TcpClient classes in C#.

TCP Sockets

TCP is more robust than UDP and is better when sending large amounts of data. There are two .NET classes, TcpClient and TcpListener.

TcpListener (Server)

  1. Create a TcpListener object and specify the local address (if any) and port to listen on.
  2. Call Start() method and the socket will listen for incoming connections.
  3. Repeat these steps:
    • Call AcceptTcpClient() method. A TcpClient object is returned.
    • Using the TcpClient NetworkStream, use the Read() and Write() methods to communicate with the client.
using System;
using System.Net;
using System.Net.Sockets;

class TcpListenerServer
{
	static void Main()
	{
		WaitClient();
	}

	static private void WaitClient()
	{
		TcpListener listener = null;
		int port = 12345;

		try
		{
			listener = new TcpListener(IPAddress.Any, port);
			listener.Start();
			Console.WriteLine("Listening...");

			while (true)
			{
				try
				{
					using (TcpClient client = listener.AcceptTcpClient())
					{
						using (NetworkStream stream = client.GetStream())
						{
							Console.WriteLine("Connected to client: " + client.Client.RemoteEndPoint.ToString());

							byte[] bytes = new byte[1024];
							int read;
							int total = 0;
							while ((read = stream.Read(bytes, 0, bytes.Length)) > 0)
							{
								for (int i = 0; i < read / 2; i++) // reverse the message
								{
									byte tmp = bytes[i];
									bytes[i] = bytes[(read - 1) - i];
									bytes[(read - 1) - i] = tmp;
								}
								stream.Write(bytes, 0, read);
								total += read;
							}
							Console.WriteLine("{0} bytes sent to client\r\n", total);
						}
					}
				}
				catch (Exception ex)
				{
					Console.WriteLine(ex.Message.ToString());
				}
			}
		}
		catch (Exception ex)
		{
			Console.WriteLine(ex.Message.ToString());
		}
	}
}

Following is the same server but in a multithreaded implementation. With multithreading, the server will be able to handle more client requests more responsively.

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;

class TcpListenerServer
{
	static void Main()
	{
		WaitClient();
	}

	static private void WaitClient()
	{
		TcpListener listener = null;
		int port = 12345;

		try
		{
			listener = new TcpListener(IPAddress.Any, port);
			listener.Start();

			Console.WriteLine("Listening...");

			bool listening = true;
			while (listening)
			{
				if (listener.Pending())
				{
					var th1 = new Thread(ThreadMain); // create thread
					th1.Start(listener); // start thread passing listener as parameter
					Thread.Sleep(5); // pause main application thread for 5 milliseconds
				}
			}
		}
		catch (Exception ex)
		{
			Console.WriteLine(ex.Message.ToString());
		}
	}

	static void ThreadMain(object objListener)
	{
		TcpListener listener = (TcpListener)objListener;
		try
		{
			using (TcpClient client = listener.AcceptTcpClient())
			{
				Console.WriteLine("Connected to client: " + client.Client.RemoteEndPoint.ToString());

				using (NetworkStream stream = client.GetStream())
				{
					if(stream.DataAvailable)
					{
						byte[] bytes = new byte[1024];
						int read;
						int total = 0;
						while ((read = stream.Read(bytes, 0, bytes.Length)) > 0)
						{
							for (int i = 0; i < read / 2; i++) // reverse the message
							{
								byte tmp = bytes[i];
								bytes[i] = bytes[(read - 1) - i];
								bytes[(read - 1) - i] = tmp;
							}
							stream.Write(bytes, 0, read);
							total += read;
						}
						Console.WriteLine("{0} bytes sent to client\r\n", total);
					}
				}
			}
		}
		catch (Exception ex)
		{
			Console.WriteLine(ex.Message.ToString());
		}
	}
}

TcpClient

  1. A TCP connection can be opened using the TcpClient class constuctor or by using its Connect() methods.
  2. Like the file or other I/O stream, a connected TcpClient object can written to and read from.
using System;
using System.Text;
using System.Net.Sockets;

class TcpClientConnect
{
	static void Main()
	{
		ConnectToListener("9876543210 zyxwvutsrqponmlkjihgfedcba");
		while (true)
		{
			Console.Write("ENTER MESSAGE: ");
			string msg = Console.ReadLine();
			ConnectToListener(msg);
		}
	}

	static private void ConnectToListener(string appMessage)
	{
		string server = "localhost"; // 127.0.0.1
		int port = 12345;

		try
		{
			using (TcpClient client = new TcpClient(server, port))
			{
				using (NetworkStream stream = client.GetStream())
				{
					byte[] bytes = Encoding.ASCII.GetBytes(appMessage);

					stream.Write(bytes, 0, bytes.Length);

					int read; // bytes read
					int total; // total bytes read

					total = read = stream.Read(bytes, 0, bytes.Length);
					while (read > 0 && total < bytes.Length)
					{
						read = stream.Read(bytes, total, bytes.Length - total);
						total += read;
					}

					Console.WriteLine(Encoding.ASCII.GetString(bytes));
				}
			}
		}
		catch (Exception ex)
		{
			Console.WriteLine(ex.Message.ToString());
		}
	}
}
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