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.NET: Use Callback Function with Windows API
How to use a callback function with the Windows API or any C/C++ DLL that exports a function requiring a callback function as a parameter in C#.
A delegate is a type that safely encapsulates a method, similar to a function pointer in C/C++. However, delegates are type-safe and secure. They are used to pass methods as arguments to other methods, handle or raise events, and call multiple methods (multicasting).
using System;
using System.Runtime.InteropServices;
namespace Callback
{
internal class Program
{
// NOTE: this code will attempt to prevent the Ctrl+C key combination from terminating the console application
[DllImport("Kernel32.dll", CallingConvention = CallingConvention.StdCall)]
private static extern int SetConsoleCtrlHandler(ConsoleCtrlDelegate HandlerRoutine, int Add);
// NOTE: define the delegate
delegate int ConsoleCtrlDelegate(CtrlTypes CtrlType);
enum CtrlTypes : uint
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT = 1,
CTRL_CLOSE_EVENT = 2,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT = 6
}
// NOTE: the callback function
static int ConsoleCtrlCheck(CtrlTypes ctrlType)
{
// Handle the CTRL-CLOSE event
if (ctrlType == CtrlTypes.CTRL_CLOSE_EVENT || ctrlType == CtrlTypes.CTRL_C_EVENT)
{
return 1; // Return true to indicate that the event is handled
}
return 0; // Other events can proceed as normal
}
static void Main(string[] args)
{
int add = 1;
// NOTE: set callback function
int result = SetConsoleCtrlHandler(new ConsoleCtrlDelegate(ConsoleCtrlCheck), add);
}
}
}
Here is an example of calling a function from a custom DLL that calls a callback function in the application.
using System;
using System.Runtime.InteropServices;
namespace Callback
{
internal class Program
{
[DllImport("CallbackDll.dll", CallingConvention = CallingConvention.StdCall)]
private static extern void MessageIt(MessageItDelegate routine);
// NOTE: define the delegate
delegate string MessageItDelegate();
static string MessageItCallback()
{
return "HEY, MAN!"; // NOTE: a Message Box will pop up with this message
}
static void Main(string[] args)
{
MessageIt(new MessageItDelegate(MessageItCallback));
}
}
}
This is the message that pops up.
Here is the C/C++ code for the above DLL.
// dllmain.cpp : Defines the entry point for the DLL application.
#include <windows.h>
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
extern "C" // NOTE: must use extern "C" because the C++ compiler will mangle the function name otherwise
{
void __stdcall MessageIt(char* (__stdcall* callback)())
{
MessageBoxA(NULL, callback(), "Hello, World", MB_OK);
}
}
Here is the module definition file for the custom DLL.
LIBRARY CallbackDll.dll
EXPORTS
MessageIt @1
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